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Core Curriculum

The Digital Age

The Digital Age

Facilitator: Yi Fang, Computer Engineering

The Digital Age, also called the Information Age, refers to a new emphasis on electronic manipulation of information influencing the global economy in ways the production and exchange of physical goods influenced economies in the past, in the industrial age. Explosive growth of the Internet over the past decade allows information, goods, and services to be shared between people of all economic levels from around the globe. This instant accessibility to news, entertainment, and information has changed the way we communicate, shop, and learn.
Because society is changed by technology, those who steer the development and course of technology should be knowledgeable about and sensitive to the effects of their work on others. Courses in this Pathway will offer opportunities for learning about digital information technology and the way it pervades our lives. A main Pathway goal will be to deepen knowledge and understanding of the complex interplay between social, moral, political and cultural values and our digital society through integrative, cross-disciplinary learning.

Associated Courses

Accounting (ACTG)
120 Accounting Data Analysis and Visualization 
134 Accounting Information Systems 
Arts (ARTS)
36 Ditto! The Technology of Print 
57 Digital Photography
74 Basic Digital Imaging 
157 Intermediate Digital Photography 
158 Advanced Digital Photography 
159 Digital Storytelling Through the Visual Arts 
174 Intermediate Digital Imaging 
176 Advanced Digital Imaging 
177 Website Graphic Design
179 Introduction to Two-Dimensional Animation
Civil Engineering (CENG)
7/7L Graphic Communication 
15 Computer Appl in Ceng 
15L Computer Appl in Ceng Lab (CENG 15 is a co-requisite)
160 GIS in Water Resources 
182 Introduction to Building Information Modeling 
Child Studies (CHST)
75 Science, Technology, and Educational Innovation 
Communication (COMM)
3 Digital Storytelling 
12 Technology and Communication 
50 Media and Technology Studies 
161B Communication Media and Technology in Education 
162 Multimedia Journalism 
162A Communication Technology and Policy
163A Internet Communities & Communication 
174 Digital Feminisms 
176 Dating in the Digital Age
181A Global Media Industries
185 Identity, Privacy and Politics in the Digital Age
Computer Engineering (COEN)
10 Introduction to Programming 
10L Introduction to Programming Lab (COEN 10 is a co-requisite)
11 Advanced Programming 
11L Advanced Programming Lab (COEN 11 is a co-requisite)
12 Abstract Data Types & Structures
12L Abstract Data Types & Structures Lab (COEN 12 is a co-requisite)
19 Discrete Mathematics (cross-listed as MATH 51)
21 Introduction to Logic Design (cross-listed with ELEN 21)
21L Logic Design Lab (COEN 21 is a co-requisite; cross-listed with ELEN 21L)
44 Applied Programming in C
44L Applied Programming in C Lab (COEN 44 is a co-requisite)
45 Applied Programming in MATLAB 
45L Applied Programming in MATLAB Lab (COEN 45 is a co-requisite)
167 Introduction to 2-D Animation (cross-listed with ARTS 179)
177 Operating Systems 
177L Operating Systems Lab (COEN 177 is a co-requisite)
178 Introduction to Database Systems 
178L Introduction to Database Systems Lab (COEN 178 is a co-requisite)
Computer Science (CSCI)
3 Intro to Computing & Applications
10 Introduction to Computer Science 
10B Introduction to Computer Science B 
60 Object-oriented Programming 
61 Data Structures 
Economics (ECON)
186 Economics of Digitization 
Electrical Engineering (ELEN)
21 Introduction to Logic Design (cross-listed with COEN 21)
21L Logic Design Lab (ELEN 21 is a co-requisite; cross-listed with COEN 21L)
33 Digital System Architectures
33L Digital System Architectures- Lab (ELEN 33 is a co-requisite)
153 Digital Integrated Circuit Design 
153L Digital Integrated Circuit Design Lab (ELEN 153 is a co-requisite)
English (ENGL)
25 Textual Editing
109 Information Culture and Information Society 
General Engineering (ENGR)
19 Ethics in Technology 
History (HIST)
27/127 Public & Digital History 
Marketing (MKTG)
173 Tech-Driven Sensory Marketing 
174 AI for Customer Analytics 
175 Internet Marketing 
177 Social Media Marketing 
Mathematics (MATH)
51 Discrete Mathematics (cross-listed as COEN 19)
Mechanical Engineering (MECH)
10 Graphical Comm in Design 
10L Graphical Comm in Design Lab (MECH 10 is a co-requisite)
Music (MUSC)
115 Experimental Sound Design
119 Music, Technology & Society
157 Laptop Orchestra
Operations and Management Information Systems (OMIS)
30 Introduction to Programming 
34 Science, Information Technology, Business and Society 
105 Database Management Systems 
107 Systems Programming 
Philosophy (PHIL)
22/H Ethics in the Digital Age 
40 Science, Technology, and Society 
130 Ethics of Artificial Intelligence 
Political Science (POLI)
120 Mass Media, Information Technology, and International Politics
156 Politics and Mass Media 
Religion, Theology, and Culture
Religion and Society (RSOC)
119 Media and Religion 
129 Buddhism in the Digital Age 
Sociology (SOCI)
49 Tech, Social Media, and Society
149 Business, Technology and Society
Theatre (THTR)
35 Technical Theater I